GenreDark fantasy · investigationCombatTurn-based · no random battlesLength3–5 hours · multiple endingsPlatformWindows PC · SteamStatusIn development · free demo
FILE № 01
Prologue
An unsent letter
The frontier town of Wayrest always keeps its lights on.
Cheap beds, hot dinners, a patient guild guide and simple quests that never seem to go wrong — people fondly call it the “starter village”.
Only one thing is off: those who come here never seem to truly leave.
Seventeen-year-old Loren only knows that his parents recently vanished — and that an unsent warning letter they left points to Wayrest.
EVIDENCE · 01To the Wayrest guild · never sent
FILE № 02
Gameplay
In-development footage
Work-in-progress footage; final game may differ.
FILE № 03
Day & Night
Drag the divider to switch between day and night
DAYSafe, warm, someone always shows the wayNIGHTNo one ever truly leaves
FILE № 04
Features
Core features
SCREEN · 01Investigation handbook
i.
Tear off disguises with evidence
Inspect scenes, cross-check archives and question residents to find what contradicting accounts hide. What you uncover can change later dialogue and battles.
SCREEN · 02Home village · exploring the gate
ii.
Every battle has a reason
No random encounters, no grinding. Every enemy truly exists in the map and its events — draw your sword, or follow the trail first.
SCREEN · 03Wayrest · guild square
iii.
Watch a familiar town rot
You walk the same main street and push open the same guild door again and again. As you dig deeper, rooms empty and names on notices change.
SCREEN · 04Dialogue · Elia
iv.
Own your choices
Who you help, who you trust, which evidence you reveal — and whether you stay or leave — change relationships, key battles and the ending.
FILE № 05
Wayrest Case Files
Season one
Three odd incidents in Wayrest. Walk the scene, collect clues, check the evidence — and write down only what it can prove.
{"who":{"loren":{"name":"Loren","img":"/assets/village/loren.png"},"fenn":{"name":"Fenn","role":"South-gate porter"},"nora":{"name":"Nora","role":"Inn night clerk"},"pavel":{"name":"Pavel","role":"Old-road warden"},"note":{"name":"Field note"}},"cases":[{"id":"I","code":"HIS-001","title":"The Sixth Cargo Tag","place":"South Gate · Cargo Check","bg":"/assets/img/news/v223239.jpg","mood":"day","intro":[["fenn","You’re the new adventurer? Good timing — help me check this cart."],["fenn","The gate log says it left town three days ago. Yet here it is."],["loren","Let’s check everything we can see, one thing at a time. Then we decide."]],"clues":[{"id":"rule","x":38,"y":33,"label":"Notice board","lines":[["note","Notice: each registered crate leaves with one tag. Once a cart actually passes the south gate, the guard clips the lower-right corner of every tag."]]},{"id":"log","x":62,"y":74,"label":"Gate log","lines":[["note","Gate log: one five-crate cart, “left town three days ago”."],["loren","It only says “left”. Writing it down and actually passing the gate are two different things."]]},{"id":"cart","x":13,"y":86,"label":"The cart","lines":[["note","Five registered crates on the cart, seals intact."]]},{"id":"tags","x":24,"y":72,"label":"Cargo tags","kind":"tags","lines":[["note","Six tags are tied to the cart — one more than the crates. Check each of them."]],"done":[["note","All six tags are intact. Not one lower-right corner has been clipped."]]},{"id":"fenn","x":75,"y":67,"label":"Fenn","optional":true,"lines":[["fenn","Cargo doesn’t misremember. The people who record it do."]]}],"q":"From the evidence, what is the only thing that can be proven?","opts":[["The cart lost a crate on the way",0,"There are five crates, matching the record. Nothing shows a crate was lost."],["Fenn added an extra tag",0,"Nothing at the scene shows who tied on the sixth tag."],["The departure record cannot prove the cart ever properly passed the south gate",1,""],["The driver was replaced",0,"The driver never appears in the evidence at all."]],"filed":{"c":"The departure record cannot prove that the cart ever properly passed through the south gate.","u":["A lost crate; Fenn adding a tag","A replaced driver, a forged identity, or anything behind it"],"quote":"Cargo doesn’t misremember. The people who record it do.","by":"fenn"}},{"id":"II","code":"HIS-002","title":"The Voice Outside","place":"The Inn · After Midnight","bg":"/assets/img/news/v223807.jpg","mood":"night","intro":[["nora","I’ve been at the desk since midnight… but someone outside called a guest’s name — in my voice."],["loren","Easy. We only write down what we can confirm."]],"clues":[{"id":"counter","x":52,"y":70,"label":"At the desk","lines":[["note","Two guests came to ask Nora for hot water. They say they saw her behind the desk the whole time."]]},{"id":"bolt","x":91,"y":28,"label":"Back-door bolt","lines":[["note","The back-door bolt is fastened from the inside. No sign it was ever opened."]]},{"id":"window","x":14,"y":22,"label":"The window","lines":[["note","A voice much like Nora’s called a guest’s name from outside. Nobody saw who spoke."]]},{"id":"custom","x":19,"y":72,"label":"House rules","lines":[["note","House rule: never open the back door after dark. If someone calls from outside, check the keys and the guests first, then wake the innkeeper."]]}],"q":"What should Nora write in the night record?","opts":[["A second Nora appeared outside",0,"Nobody saw anyone outside — they only heard a voice."],["Someone was imitating Nora outside",0,"“Sounds similar” and “someone deliberately imitated her” are still one piece of evidence apart."],["A voice like Nora’s was heard outside the window",1,""],["The guests were wrong; Nora had left the desk",0,"Two guests watched her the whole time and the back door stayed bolted. Nothing shows she left."]],"filed":{"c":"A voice like Nora’s was heard outside the window.","u":["Nora left; someone imitated her; the witnesses lied","Who made the sound, and how"],"quote":"What I heard was a voice — not a name.","by":"nora"}},{"id":"III","code":"HIS-003","title":"The Turned Signposts","place":"Wayrest Old Road · Dawn","bg":"/assets/village/s02_en.jpg","mood":"dawn","intro":[["pavel","On my dawn round I found all three signs on the old road pointing the wrong way."],["loren","First the directions on the map. Then the back of every sign."]],"clues":[{"id":"map","x":67,"y":12,"label":"Road map","lines":[["note","The map records the correct directions, left to right: → ↑ →."]]},{"id":"s1","x":22,"y":36,"label":"Sign 1","kind":"sign","n":1,"rot":180,"goal":0,"lines":[["note","Sign 1 has one notch carved on its back. It is still in its original place."]]},{"id":"s2","x":52,"y":64,"label":"Sign 2","kind":"sign","n":2,"rot":90,"goal":270,"lines":[["note","Sign 2 has two notches carved on its back. It is still in its original place."]]},{"id":"s3","x":79,"y":40,"label":"Sign 3","kind":"sign","n":3,"rot":0,"goal":0,"lines":[["note","Sign 3 has three notches carved on its back. It is still in its original place."]]}],"rotateHint":[["loren","None of them were moved. Now click the signs to turn the arrows back to the map’s directions."]],"restored":[["note","All three now read → ↑ →. Signs 1 and 2 each needed half a turn; sign 3 was already right."]],"q":"What does this record prove?","opts":[["Someone swapped the signs’ positions",0,"The notches show all three signs are in their original places."],["Signs one and two were turned 180°; sign three was not",1,""],["A creature on the road turned them",0,"Nothing at the scene says who did it."],["All three signs were turned",0,"Sign 3 was pointing the right way all along."]],"filed":{"c":"Signs one and two were turned 180°; sign three was not. The notches prove no positions were swapped.","u":["Who turned them, and why","When it happened, or any supernatural cause"],"quote":"A road may be dangerous. It may not pretend it isn’t there.","by":"pavel"}}],"ui":{"title":"Wayrest Case Files","season":"Season One","tagline":"Three incidents, three files. Write down only what the evidence can prove.","ledger":"Townsfolk call the gate log, the guild’s quest stubs and the inn register “the three ledgers”. A record proves only what it actually records.","start":"Investigate","replay":"Investigate again","open":"Open","filed":"Filed","clues":"Clues","book":"Case notes","deduce":"Make a deduction","back":"Back to files","locked":"Collect every clue first","needRotate":"Restore the signs first","empty":"No clues yet. Click the glowing markers in the scene to start.","next":"Next file","toTitle":"All files","close":"Close","conclusion":"The only provable conclusion","unproven":"Unproven inferences","wrongLead":"That doesn’t follow yet: ","tagsTitle":"Check all six tags","tagN":"Tag","tagOk":"Intact — corner not clipped","seasonDone":"Season one is fully filed. Wayrest’s lights are still on.","progress":"Filed","tapHint":"Click to continue","skip":"Skip"},"thumbs":{"I":"/assets/img/news/v223239.jpg","II":"/assets/img/news/v223807.jpg","III":"/assets/village/s02_en.jpg"},"title":"/assets/img/news/v223982.jpg"}
FILE № 06
Characters
Tap a name to switch
CHR-001 · Protagonist
Loren
Loren
He only wanted to become a real adventurer.
17, raised in a small frontier town. He treats the Adventurers’ Guild trial as his coming-of-age — and follows his missing parents’ unsent warning letter to Wayrest.
CHR-002 · Guild guide
Elia
Elia
If I can, I’d like you to know what you’ll face before you set out.
Receptionist and guide at Wayrest’s Adventurers’ Guild. Gentle and approachable, always with a reassuring professional smile.
CHR-004 · The voice beneath the seal
Calis
Calis
Don’t be so quick to trust me. I never said I deserved it.
A high-ranking demon rebel imprisoned within the seal at Wayrest, who reaches Loren as a mysterious voice.
COMING SOON
???
Someone who spoke with you last night still remembers your name today — but has forgotten which hand they use.
FILE № 07
From Idea to Reality
Making of
This game began with a single sentence. Below is how far it has come — every step forward in development gets added here.
STEP 01
A single idea
Every adventure begins here. It’s just that no one ever truly leaves.
STEP 02
Story outline
Work out what really happened in Wayrest, then decide when the player learns each part.
STEP 03
Design document
Five chapters, an evidence system, no random encounters, 3–5 hours, multiple endings.
STEP 04
Characters & lore base
Every character, place and event goes into one lore book, so the story never contradicts itself.
STEP 05
Art & key visual
Day and night key visuals, the town of Wayrest and character art.
Free on Steam — prologue and the first two chapters
Combat
Visible encounters, no random battles, evidence shapes fights
Structure
One town, character side stories, multiple endings
Content noticeA heavy dark-fantasy story involving death, corpses, identity replacement, bodily transformation, deception, sacrifice and psychological pressure — shown to convey consequences, not for shock. Not everything in Wayrest means you harm.