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DevlogNo One Leaves

Dev Update: Moving to HD-2D

We are taking exploration and battles in an HD-2D direction: pixel characters in three-dimensional scenes.

Characters keep their pixel outlines, while houses, roofs, walls and ground now have real depth. From an angled top-down camera, the thickness of buildings, the length of the streets and the shadows under each character all work together.

Day and night now use the new scenes too. By day you can read the layers of streets and eaves; at night the light turns cool and windows and lamps glow warmer. A light depth of field keeps your eye near the characters.

These screenshots come from our local development build, with the UI hidden. Buildings, materials and battle stages are still being refined. This HD-2D upgrade is not yet in the demo on Steam.

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